Modeling Domain Entities with Universal JavaScript

Entities are the crown jewels of any application. All of those thousands of lines of client and server code have but one purpose: To persist, present, and allow the user to manipulate instances of domain model entities. Give your entities the respect they deserve. Once you’ve worked out what they are for your domain, building and Read More …

Break Free of the Realtime Jail: Audio-modulated HD Video with Three.js

Previously, in the ongoing chronicle of our quest to build a music visualizer for recording artists, I discussed my attempt to render thirty audio-modulated frames per second with Three.js and send them to the server in realtime for compiling into a video. What I discovered was that this is impossible with ordinary hardware, Read More …

WebGL Performance Challenge: Render Thirty Frames per Second and Send them to the Server

In my last update, I discussed using Socket.io for the implementation of persistent server connections in our music visualizer app. This week, we inch closer to our ultimate goal of rendering thirty frames per second with Three.js and sending them to the to the server for rendering to video. Great strides were made, but I also Read More …